Interviews by Alex Donaldson - Page 2

We chat to Ted Timmins, Lead Designer on Fable Anniversary - and a ten-year Fable series veteran.
interview by Alex Donaldson on 15 June, 2013

The 2013 edition. Yoshida talks fan service, Skyrim and more.
interview by Alex Donaldson on 24 February, 2013

We chat to Paul Sage, Creative Director on Bethesda's big-bet MMO.
interview by Alex Donaldson on 20 November, 2012

Bioware's Executive Producer of Live Services Jeff Hickman chats to us about the future of TOR and the MMO genre.
interview by Alex Donaldson on 23 August, 2012

Yes, we're chatting to Yoshida again.
interview by Alex Donaldson on 22 August, 2012

We find out what's up with Agni, the future of Final Fantasy and developing for hardware that doesn't exist yet.
interview by Alex Donaldson on 25 June, 2012

We chat to Designer Jason Shields about the finer points of Borderlands 2.
interview by Alex Donaldson on 17 June, 2012

Producer Daisuke Uchiyama goes deep on the PC version's creation.
interview by Alex Donaldson on 08 June, 2012

We chat to Lionhead's Creative Director Gary Carr about rails, magic and life after Peter.
interview by Alex Donaldson on 07 June, 2012

We catch up with Final Fantasy XIII-2's Producer yet again and talk shop.
interview by Alex Donaldson on 16 November, 2011

We grab FF14's Yoshida for Interview Number 2: Interview Harder.
interview by Alex Donaldson on 01 November, 2011

We snatch some time with the man who'll be heading up ME3's marketing push.
interview by Alex Donaldson on 16 June, 2011

The visionary designer chats to us about how Fable: The Journey isn't on rails, and how Kinect reminds him of the early 80s.
interview by Alex Donaldson on 14 June, 2011

We chat to the man behind Final Fantasy IV: The Complete Colleciton, Hiroyuki Miura
interview by Alex Donaldson on 19 April, 2011

We briefly chat to Shinji Hashimoto, Square Enix Producer and Twitter addict.
interview by Alex Donaldson on 29 June, 2010

We sit down for a chat with Hiromichi Tanaka, the producer of Final Fantasy XIV, and find out about the importance of story, why this MMO is different, and even where that Xbox 360 version is.
interview by Alex Donaldson on 19 June, 2010

We chat to the Director and Producer of Final Fantasy XIII, Square Enix's Motomu Toriyama and Yoshinori Kitase and try to squeeze some new tidbits of information about the game from them.
interview by Alex Donaldson on 20 August, 2009

We at RPGSite were lucky enough to attend a Q&A session with three of the people heavily involved in the design of Square's newly announced massively multiplayer RPG, Final Fantasy XIV. Here's what was said.
interview by Alex Donaldson on 05 June, 2009

The Crystal Bearers has managed to gather a lot of fan attention as the Wii's equivalent of a main-line FF title. We sat down with the game's director to discuss his vision of the game.
interview by Alex Donaldson on 05 June, 2009